etomica.api
Interface IVectorMutable

All Superinterfaces:
IVector
All Known Subinterfaces:
IVectorRandom
All Known Implementing Classes:
Vector1D, Vector2D, Vector3D, VectorND

public interface IVectorMutable
extends IVector

Vector interface containing methods needed for vector operations which alter the contents of the vector.


Method Summary
 void DE(IVector u)
          Divide-equals (/=) operation.
 void E(double a)
          Sets all components of this vector equal to the given value.
 void E(double[] a)
          Sets the components of this vector equal to the corresponding elements of the given array.
 void E(IVector u)
          Sets the components of this vector equal to those of the given vector.
 void Ea1Tv1(double a, IVector v1)
          Operation (= a1 * v1); sets the components of this to those of the given vector multiplied by the given constant.
 void Ev1Mv2(IVector v1, IVector v2)
          Sets the components of this vector equal to (v1 - v2)
 void Ev1Pv2(IVector v1, IVector v2)
          Sets the components of this vector equal to (v1 + v2)
 void map(IFunction f)
          Applies the given function to each element of the vector.
 void ME(IVector u)
          Minus-equals (-=) operation.
 void mod(IVector u)
          Replaces each component of this vector with its value modulo the corresponding component in u
 void normalize()
          Normalizes this vector, so this.squared() == 1.
 void PE(double a)
          Plus-equals (+=) operation, causing a constant value to be added to all components of this vector.
 void PE(IVector u)
          Plus-equals (+=) operation.
 void PEa1Tv1(double a, IVector v1)
          Increments (+=) components by (a1 * v1)
 void setX(int i, double d)
          Sets the i-th component of the vector to the given value d.
 void TE(double a)
          Multiplies all components by a constant.
 void TE(IVector u)
          Times-equals (*=) operation.
 void XE(IVector u)
          Sets this vector equal to the cross product of this vector with the given vector (only works for 3D vectors).
 
Methods inherited from interface etomica.api.IVector
assignTo, dot, equals, getD, getX, isNaN, isZero, Mv1Squared, squared
 

Method Detail

setX

void setX(int i,
          double d)
Sets the i-th component of the vector to the given value d. If index exceeds dimension of vector, no error is given and the last element of the vector is assigned.


E

void E(IVector u)
Sets the components of this vector equal to those of the given vector.


E

void E(double a)
Sets all components of this vector equal to the given value.


E

void E(double[] a)
Sets the components of this vector equal to the corresponding elements of the given array. Inverse of the assignTo method.


PE

void PE(IVector u)
Plus-equals (+=) operation. Increments each component of this vector by the corresponding value in the given vector.


PE

void PE(double a)
Plus-equals (+=) operation, causing a constant value to be added to all components of this vector.


ME

void ME(IVector u)
Minus-equals (-=) operation. Decrements each component of this vector by the corresponding value in the given vector.


TE

void TE(IVector u)
Times-equals (*=) operation. Multiplies each component of this vector by the corresponding value in the given vector.


DE

void DE(IVector u)
Divide-equals (/=) operation. Divides each component of this vector by the corresponding value in the given vector.


TE

void TE(double a)
Multiplies all components by a constant.


Ea1Tv1

void Ea1Tv1(double a,
            IVector v1)
Operation (= a1 * v1); sets the components of this to those of the given vector multiplied by the given constant.


PEa1Tv1

void PEa1Tv1(double a,
             IVector v1)
Increments (+=) components by (a1 * v1)


Ev1Pv2

void Ev1Pv2(IVector v1,
            IVector v2)
Sets the components of this vector equal to (v1 + v2)


Ev1Mv2

void Ev1Mv2(IVector v1,
            IVector v2)
Sets the components of this vector equal to (v1 - v2)


mod

void mod(IVector u)
Replaces each component of this vector with its value modulo the corresponding component in u


normalize

void normalize()
Normalizes this vector, so this.squared() == 1. Divides all components by Math.sqrt(this.squared()).


map

void map(IFunction f)
Applies the given function to each element of the vector.


XE

void XE(IVector u)
Sets this vector equal to the cross product of this vector with the given vector (only works for 3D vectors).